Level 2 added


The second level contains stronger enemies and a bigger boss. It is a good idea to get as much loot as possible in both levels to beat the boss in level 2. Loot is now found in higher places which increases fall damage.
The enemies now will go into a defensive-stance or even counter attack when being attacked. Poise now indicates the maximum armor you or the enemy has, so it is a good idea to recover a bit before continuing an attack. Standing still now speeds up poise recovering. New enemies comprise orcs and water elementals. The later tend to create a bullet hell around you - best avoid these. Hide and seek (aka enemy vision) works good.

Level 3 will focus on adding more details to the ground as it for sure is a bit barren. Which actually fits level one and two, but not the next level.

Known bugs are the starting area getting messed up at a restart, did not perform this often during playtesting. In addition enemies sometimes get stuck in the environment, especially in the first level.

Version 3 is now available.

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